Author Archives: Nathan Crock

Enter OpenTiles

8:00am April 20th, I enter the warehouse known as Making Awesome, Tallahassee Florida’s own makerspace. They were one of the 75 locations around the globe chosen to host the world’s largest collaborative 2 day hackathon, The 2013 International Space Apps … Continue reading

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Ubuntu gets Commercial Grade Video, Audio, and Games

As an avid open source user and unabashed Ubuntu advocate I’ve been politely coercing people to use Ubuntu/Linux products for years. I’m sure we’ve all heard the most common rebuttals, “I’ve got nothing against Linux, but…” “There’s no audio or … Continue reading

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Registering Two Point Clouds

I finished this project last year and it’s been ‘dying’ to be posted. My goal was to take point clouds obtained from two Kinects and register them into one coordinate system. After the registration process was completed, the new point … Continue reading

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Interest Curves

Without play testing, the structure of the interest curve is hard to determine. We have tho opening animation which explains the plot and gets the player familiar with the story. After the player volunteers to go into their own mind … Continue reading

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Balance

Our game has very fundamental and simple implementations of most of the basic components of a good game. Challenge vs. Success is inherent in a fps. The challenge is shooting the targets, the success is successfully shooting the targets. This … Continue reading

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Probability and Chance

Our game introduces only a simple implementation of chance, so far. After the player enters the mind of the main character to begin exploring feelings, they have to hunt down manifestations of those feelings. To make this hunt interesting these … Continue reading

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In Game Animation

So far you can move the hand in the 4 basic directions with the usual, w, s, a, d, keys. You can also use e, and r to move up and down in the z direction. I added a simple … Continue reading

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Game Rules and Mechanics

Our game will have very few rules. It is being designed as some sort of extra pseudo natural experience. The player stands in front of the Kinect, and then their standing in a party on the screen. This is in … Continue reading

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My Team Role

I am the team Programmer. Though my intentions have always been to focus on the design and production of the Kinect/Blender interface, I have been spending time working on modeling and planning out the story with my other teammates. Our … Continue reading

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Progress Update

Though sluggish, our team is still making progress towards producing our game. We have three current directions being taken to develop our game. The Story – Both Sungwoong and Filiz are developing the story together, while implementing psychological components to … Continue reading

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