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Author Archives: Nathan Crock
Elemental Tetrads
To explore the actual design and structure of this game we are using Jesse Schell’s book The Art of Game Design. One of the “lenses” he uses to look at games is the lens of the elemental tetrad. There are … Continue reading
Posted in Educational Game
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Adding a Timer with Dynamic Text
To add a degree of “gameness” to my creation I added a timer. A timer for what? Well what ever you want I guess, I just made up some fun rules in my head… How about to remove all the … Continue reading
Posted in Educational Game
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Hand Model and Physics
Next was to test the hand model with some physics and see how things interacted. There are 200 blocks with dynamic physics sitting on a static plane. The hand is underneath the plane, and after passing up through the plane … Continue reading
Posted in Educational Game
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First Model in Blender
For our game we’re going to use the Kinect as a natural user interface. This will remove one more medium between the autistic children and the learning aspect of the game. As the children move their hands, we want 3D … Continue reading
Posted in Educational Game
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Game Document
As one of the 3 graduate students in my advisors game design class, our objective is to design a game using the Blender Game Engine with the unique property that it be educational. The project we’ve decided upon is a … Continue reading
Posted in Educational Game
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Kinect Depth vs. Actual Distance
The depth array that comes in from the Kinect has a precision of up to 11 bits or different values. The Kinect is just a sensor, or measurement tool, and every scientist wants to know the limitations of their equipment. … Continue reading
Posted in 3D Scene Reconstruction
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Kinect Presentation
I’m doing my honors thesis on 3D scene reconstruction using Microsoft’s Kinect. Different organizations here at Florida State University have expressed an interest in utilizing it’s capabilities for their own research. I have been asked to give brief presentations on … Continue reading
Posted in 3D Scene Reconstruction
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Lotka-Volterra Visualizer in Action
Yo! So I wrote a program to visualize the Lotka-Volterra predator prey model after I wrote a post explaining how it is derived and how to analyze it. I wanted to show it off a little bit and also explain … Continue reading
Posted in Mathematical Models
2 Comments
Lotka-Volterra Visualization
This project was a follow up to my post about the predator-prey model derived by Alfred Lotka and Vito Volterra. I chose to do this for two reasons. First its always easier to understand concepts when you have their meanings … Continue reading
Posted in Lotka-Volterra Visualizer
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Predator-Prey Model
Here is a fun situation everyone has thought of before… There are two populations on an island, a population of frisky beach bums who eat coconuts all day, and a population of man eating koala bears. The question is, what … Continue reading
Posted in Mathematical Models
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