Monthly Archives: December 2011

Interest Curves

Without play testing, the structure of the interest curve is hard to determine. We have tho opening animation which explains the plot and gets the player familiar with the story. After the player volunteers to go into their own mind … Continue reading

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Balance

Our game has very fundamental and simple implementations of most of the basic components of a good game. Challenge vs. Success is inherent in a fps. The challenge is shooting the targets, the success is successfully shooting the targets. This … Continue reading

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Probability and Chance

Our game introduces only a simple implementation of chance, so far. After the player enters the mind of the main character to begin exploring feelings, they have to hunt down manifestations of those feelings. To make this hunt interesting these … Continue reading

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