Monthly Archives: September 2011

Hand Model and Physics

Next was to test the hand model with some physics and see how things interacted. There are 200 blocks with dynamic physics sitting on a static plane. The hand is underneath the plane, and after passing up through the plane … Continue reading

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First Model in Blender

For our game we’re going to use the Kinect as a natural user interface. This will remove one more medium between the autistic children and the learning aspect of the game. As the children move their hands, we want 3D … Continue reading

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Game Document

As one of the 3 graduate students in my advisors game design class, our objective is to design a game using the Blender Game Engine with the unique property that it be educational. The project we’ve decided upon is a … Continue reading

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