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	<title>Comments for mathnathan</title>
	<atom:link href="http://mathnathan.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mathnathan.com</link>
	<description>Musings from a mathematician</description>
	<lastBuildDate>Wed, 01 Feb 2012 19:20:18 +0000</lastBuildDate>
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		<title>Comment on Predator-Prey Model by Nathan Crock</title>
		<link>http://mathnathan.com/2010/12/15/predator-prey-model/comment-page-1/#comment-817</link>
		<dc:creator>Nathan Crock</dc:creator>
		<pubDate>Wed, 01 Feb 2012 19:20:18 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1256#comment-817</guid>
		<description>Ashley,

I&#039;m glad you found this post helpful! I hadn&#039;t any plans for an Euler-Lotka visualizer, why don&#039;t you make one!? You can use my program as a template!

Happy coding!</description>
		<content:encoded><![CDATA[<p>Ashley,</p>
<p>I&#8217;m glad you found this post helpful! I hadn&#8217;t any plans for an Euler-Lotka visualizer, why don&#8217;t you make one!? You can use my program as a template!</p>
<p>Happy coding!</p>
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	<item>
		<title>Comment on Getting Started with Git by 2 vídeo e 17 tutoriais sobre Github para você virar Ninja e sair detonando! &#124; Desenvolvedor, Webdesigner e Pesquisador &#124; deivison.com.br</title>
		<link>http://mathnathan.com/2010/07/09/git/comment-page-1/#comment-816</link>
		<dc:creator>2 vídeo e 17 tutoriais sobre Github para você virar Ninja e sair detonando! &#124; Desenvolvedor, Webdesigner e Pesquisador &#124; deivison.com.br</dc:creator>
		<pubDate>Wed, 01 Feb 2012 18:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=262#comment-816</guid>
		<description>[...] Getting Started with Git [...]</description>
		<content:encoded><![CDATA[<p>[...] Getting Started with Git [...]</p>
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	</item>
	<item>
		<title>Comment on Predator-Prey Model by Ashley</title>
		<link>http://mathnathan.com/2010/12/15/predator-prey-model/comment-page-1/#comment-814</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Wed, 01 Feb 2012 06:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1256#comment-814</guid>
		<description>Have you thought about doing something with Euler-Lotka?  That would be awesome!</description>
		<content:encoded><![CDATA[<p>Have you thought about doing something with Euler-Lotka?  That would be awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Predator-Prey Model by Ashley</title>
		<link>http://mathnathan.com/2010/12/15/predator-prey-model/comment-page-1/#comment-813</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Wed, 01 Feb 2012 06:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1256#comment-813</guid>
		<description>Phenomenal post!  Thank you for sharing both the information and the program.  I look forward to reading more about your projects.</description>
		<content:encoded><![CDATA[<p>Phenomenal post!  Thank you for sharing both the information and the program.  I look forward to reading more about your projects.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kinect Depth vs. Actual Distance by Javi</title>
		<link>http://mathnathan.com/2011/02/03/depthvsdistance/comment-page-1/#comment-790</link>
		<dc:creator>Javi</dc:creator>
		<pubDate>Sat, 14 Jan 2012 09:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1415#comment-790</guid>
		<description>Hi Nathan! For me it is very important to justify the equation, for this reason I want to know where that number comes. It seems that the equation is based on the model of stereopsis: z = (b * f) / d
Cheers!</description>
		<content:encoded><![CDATA[<p>Hi Nathan! For me it is very important to justify the equation, for this reason I want to know where that number comes. It seems that the equation is based on the model of stereopsis: z = (b * f) / d<br />
Cheers!</p>
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	</item>
	<item>
		<title>Comment on Kinect Depth vs. Actual Distance by Javi</title>
		<link>http://mathnathan.com/2011/02/03/depthvsdistance/comment-page-1/#comment-779</link>
		<dc:creator>Javi</dc:creator>
		<pubDate>Thu, 05 Jan 2012 10:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1415#comment-779</guid>
		<description>Hi Nathan! Thanks for the reply.

What I would like to know is where comes from the number 1091.5. 
I know that the number 34800 comes from: 7.5 * 580 * 8, where 7.5 is the baseline, 580 is the focal length of the IR camera, and 8 is due to subpixel accuracy.
But I don&#039;t know where the number &quot;1091.5&quot; comes from .

Thank you very much.</description>
		<content:encoded><![CDATA[<p>Hi Nathan! Thanks for the reply.</p>
<p>What I would like to know is where comes from the number 1091.5.<br />
I know that the number 34800 comes from: 7.5 * 580 * 8, where 7.5 is the baseline, 580 is the focal length of the IR camera, and 8 is due to subpixel accuracy.<br />
But I don&#8217;t know where the number &#8220;1091.5&#8243; comes from .</p>
<p>Thank you very much.</p>
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	</item>
	<item>
		<title>Comment on Kinect Depth vs. Actual Distance by Nathan Crock</title>
		<link>http://mathnathan.com/2011/02/03/depthvsdistance/comment-page-1/#comment-777</link>
		<dc:creator>Nathan Crock</dc:creator>
		<pubDate>Wed, 04 Jan 2012 20:49:23 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1415#comment-777</guid>
		<description>Hey Javi,

The raw data from the Kinect is the disparity. The actual depth, z, given the kinect disparity, d, is...

z = 34800/(1091.5-d)

and that is in cm.</description>
		<content:encoded><![CDATA[<p>Hey Javi,</p>
<p>The raw data from the Kinect is the disparity. The actual depth, z, given the kinect disparity, d, is&#8230;</p>
<p>z = 34800/(1091.5-d)</p>
<p>and that is in cm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Kinect Depth vs. Actual Distance by Javi</title>
		<link>http://mathnathan.com/2011/02/03/depthvsdistance/comment-page-1/#comment-774</link>
		<dc:creator>Javi</dc:creator>
		<pubDate>Wed, 04 Jan 2012 17:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=1415#comment-774</guid>
		<description>Hi Nathan!  

I would like to know where you got the formula used to calculate from raw data to real depth. And what is the value 1091.5?

Best regards</description>
		<content:encoded><![CDATA[<p>Hi Nathan!  </p>
<p>I would like to know where you got the formula used to calculate from raw data to real depth. And what is the value 1091.5?</p>
<p>Best regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorials by Nathan Crock</title>
		<link>http://mathnathan.com/tutorials/comment-page-1/#comment-742</link>
		<dc:creator>Nathan Crock</dc:creator>
		<pubDate>Thu, 22 Dec 2011 18:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/#comment-742</guid>
		<description>Hey again Arjun,

I answered your previous question regarding CMake, but with this it sounds like what you&#039;re trying to do is create a link between files. This is a shell specific question, whether you want to make a soft or a hard link depends on what you&#039;re interested in and the file system your dealing with. A hardlink is the equivalent of a reference variable, you change one it changes the other, while a soft link is more like a pointer. However, which one you should use depends on more than each links functionality, for example, hard links typically will not work across file systems.

Good luck</description>
		<content:encoded><![CDATA[<p>Hey again Arjun,</p>
<p>I answered your previous question regarding CMake, but with this it sounds like what you&#8217;re trying to do is create a link between files. This is a shell specific question, whether you want to make a soft or a hard link depends on what you&#8217;re interested in and the file system your dealing with. A hardlink is the equivalent of a reference variable, you change one it changes the other, while a soft link is more like a pointer. However, which one you should use depends on more than each links functionality, for example, hard links typically will not work across file systems.</p>
<p>Good luck</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting Started with CMake by Nathan Crock</title>
		<link>http://mathnathan.com/2010/07/11/getting-started-with-cmake/comment-page-1/#comment-741</link>
		<dc:creator>Nathan Crock</dc:creator>
		<pubDate>Thu, 22 Dec 2011 18:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://mathnathan.com/?p=319#comment-741</guid>
		<description>Hey Arjun,

Thanks for reading my article. You say link, so I assume you&#039;re trying to plug some shared or dynamic library into a current project. (You can always compile a library with CMake before this linking example if it hasn&#039;t yet been compiled).

Say you&#039;ve got your target program &quot;TARGET.cpp&quot;,
CMAKE EXAMPLE: add_executable( target TARGET.cpp )
and your library &quot;LIBRARY.so&quot;,
CMAKE EXAMPLE: set( LIBS LIBRARY.so )

Linking your target with your libraries is a one liner.
target_link_libraries( target LIBS )

Hope that helps</description>
		<content:encoded><![CDATA[<p>Hey Arjun,</p>
<p>Thanks for reading my article. You say link, so I assume you&#8217;re trying to plug some shared or dynamic library into a current project. (You can always compile a library with CMake before this linking example if it hasn&#8217;t yet been compiled).</p>
<p>Say you&#8217;ve got your target program &#8220;TARGET.cpp&#8221;,<br />
CMAKE EXAMPLE: add_executable( target TARGET.cpp )<br />
and your library &#8220;LIBRARY.so&#8221;,<br />
CMAKE EXAMPLE: set( LIBS LIBRARY.so )</p>
<p>Linking your target with your libraries is a one liner.<br />
target_link_libraries( target LIBS )</p>
<p>Hope that helps</p>
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